3D Scene Management for Driving Simulation
نویسندگان
چکیده
The virtual driving simulator environment consists of static universe, dynamic objects and interior of driver’s vehicle. The static universe can be building, trees, road and others. The dynamics objects can include any moving objects in virtual scene like cars, people, and crowd. With more complex virtual scene will contain many thousands of polygons which need more graphic processing power and more computation cost to render the scene. This paper describes on implementation of 3D scene management in virtual environment of driving simulation. Main 3D scene management will be covered such as visibility culling and level of detail. Alternatives to the main 3D scene management are also discussed: high order primitive, sample-based representation and image-based. Implementation of 3D scene graphic management techniques help to reduce computational burden in complex driving simulator environment.
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تاریخ انتشار 2009